5 reasons why Diablo Immortal is way better than you thought

by Joseph K. Clark

The Diablo Immortal Technical Alpha has come and gone. While we’ve already spoken about just how fun it was, it’s essential to look back on the experience and see if there’s anything that we can take from the brief look at the game as we wait for another chance to play. With that in mind, we’ll be looking at some of the key takeaways from the alpha and why things are looking good for the future of Diablo Immortal.

The classic Diablo feel

Diablo Immortal

.One of the biggest fears many players had going into Diablo Immortal was whether or not the game could accurately capture the feel of a Diablo title. More often than not, franchisees that get ported over to the mobile world usually do poorly and can drive fans away by not playing or reminding them of the initial property. Thankfully, it seems like Blizzard has avoided this so far.

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While those invited to the Diablo Immortal Technical Alpha didn’t get a whole experience into what the game will be, the included bits showed just how much like Diablo this game is. Everything from the combat, loot collection, and even things like the art style and music selection makes it clear that Blizzard wanted this to look, feel, sound, and play like a classic Diablo game. Traveling through various dungeons and tackling hordes of enemies feels just as satisfying as it does in any other Diablo game. While it may seem like not much of a leap forward in terms of new enemies or locations, Diablo Immortal does more than enough to make sure fans will be in the comfort of their favorite dungeon clearing franchise when they get the chance to play.

Combat keeps you playing.

Another big concern coming into Diablo Immortal’s Technical Alpha was how combat in the game would feel. It’s no secret that fighting in Diablo games takes up most of the gameplay experience, so it was a tremendous feeling of relief when I first jumped on Immortal and found the combat to be highly satisfying. One of the biggest things I was worried about going into my Alpha experience was how controlling action would feel on a touch screen. Thankfully, Diablo Immortal spaces everything out well enough so that I never felt too cluttered or hit the wrong ability by accident.

Some players may not like the cooldown nature of the abilities in Diablo Immortal, but the flow and rhythm of Immortal’s combat was never something I found frustrating. Likewise, the animation and feel of each battle were spots on, with each ability hitting with the appropriate amount of weight. While it would be nice for the game to add controller support once it fully launches, players who aren’t fans of the touch screen nature shouldn’t be too worried about how things work.

Something to play for

Because Diablo Immortal plays so much like a standard Diablo game, that means leveling up your gear and finding the next best piece of armor to equip isn’t too tricky. With the vast array of equipment and weapons to be found, this also means that there’s always something to play for, regardless of what level you’re at. Fortunately for players ready to invest a ton of time, though, there’s definitely something to play for at nearly all times in Diablo Immortal.

Thanks to Diablo’s Paragon system making its way into Immortal, even players who have reached the maximum level of 45 will have tons to keep playing for. Almost every story in Immortal comes with new things to check out, whether it be new abilities, more robust gear to find or even ways to rank up items with newfound gems or runes. With Immortal allowing players to constantly swap gear around and even swap in and out different gems as they go, I rarely found myself ever getting bored thanks to the near-endless ways to customize my play.

Repetitive, but in a good way

Finding the right balance between fun and repetition is often very difficult in a game like Diablo Immortal or any Diablo game. Thankfully, while the gameplay and the actions you do in Diablo Immortal may feel repetitive after some time, they’re not good, and thanks to some clever touches here and there, the repetition often results in some very varied moments.

I’ve already touched briefly on why the loot aspect of Diablo Immortal makes the game worth playing for more extended periods. Still, thanks to the wide variety of character customization, the game’s repetitive nature often feel fun. The game utilizes a power rating system for its weapons and gear, letting you swap things on the fly during dungeon runs and throughout the brief bits of the story. Thanks to how easy it is to upgrade and imbue weapons and gear with extra skills and buffs, this meant that I was pretty much constantly on the lookout for new items to try and find to maximize my talents.

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